I am a 3D Artist with a broad skillset, but my main specializations are Lighting and Real-time VFX, focusing on using these to support both storytelling and gameplay. I have experience with both the technical and artistic aspects of my fields, and can work with both sides to get the highest possible quality while also keeping performance in mind. I have experience communicating across several disciplines, but am also able to direct myself and problem-solve on my own. I am good at solving problems creatively, and I am also curious and always ready to learn new skills.
In my spare time, I do several different creative hobbies, such as miniature painting, tabletop games, and personal 3D art projects.