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Thalassa: Edge of the Abyss - Environmental VFX

Some examples of the environmental/atmospheric effects I created for Thalassa. These consist of bubbles, dust motes, and small pieces of floating debris, and have a few parameters that can be adjusted to fit different situations. They add a sense of motion and reduced gravity, and enhance the feeling of being underwater, and can also subtly draw the player's attention towards important areas.

Bubble texture painted by Kjartan Forthun, wood splinters were modelled and textured by Klas Lothe.

Bubbles, dust motes, and wood debris.

Bubbles, dust motes, wood and paper debris.

Placeable bubbles, both constant and intermittent.